![]() You gain a third for the first time when you unlock the EMA bonus quest series - but it will only be occupied by those bonus quests and go away once you're completed. Shortly into bronze age you pick up a second. ![]() When you first start the game you just have one. The game has up to 3 quest slots in the "Story" tab at any given point in time. Intertwined with the great building is the game's recurring quest system, so I should take some time to explain that first. When should you build it? How high should you take it? "It's complicated". Pretty much every top player has one, but it's relied on to different extents. This may sound disheartening but it is an incredibly useful GB that can eliminate your need for goods buildings entirely.This building is one of the great "not-so-secrets" of longtime players. It will not boost DCs nor the settlement rewards. It will not boost any of the event currencies nor will it boost any of the stage rewards during an event. CF works on Goods, Coins, Supplies, Medals and Diamonds only. BPs, diamonds, goods, and FP give the same quantity regardless of era. This shows the random rewards base amount: coins, supplies and medals base amount change based on eras. That amount would have been 5 with no CF. Story quests can give different amounts than the recurring quests so we'd need to look at your RQ amount of 9 and we can see that it is working. 5 is the standard goods random reward amount. Razorback typically gives great advice however disconnecting CF won't show a difference, I just tried it.ĭisconnecting CF after you've completed a quest but before you accept the rewards will show it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |